Monday, March 2, 2015

Smite Season 2

          Smite season 2 has arrived a few weeks ago. The new season has brought in a new goddess and a new map for conquest. The conquest map was the first map that they ever used. Then they switched it but they have brought the map back. The new goddess is a really strong goddess. Her name is "Bellona" and its the Roman god. The symbol she stands for is "The goddess of war". She is one of the toughest gods in game. She can do many things from using a hammer to a sword. She also uses a mace in some situations. The one time I have played as Bellona was in the arena map. But the game mode it was in was "Match Of The Day". In this match every one was Bellona and could choose the weapon you used. All the characters had the same abilities that the other would have. It was all an even fight but you could choose your own items. The items were the items that boosted up physical power instead of magical power. Bellona is a physical goddess so that means that she can't buy any magical power items so all the items are different from the mage type. Bellona can take on any god/goddess and only few of them can kill her. Her being so strong makes her a higher buy. God/Goddess's usually go for around 5500 favor. But Bellona goes for 11000 favor instead of 5500.
          Lets talk about the items that have been added into the game. One of the items names are "Talarias boots". These boots are for physical power and magic power. That means every character in game can use these boots. They give 40 physical power and 40 magic power. They also give you an 18% speed boost. These boots were originally made for the god named "Thanatos". The name of the boots almost have the gods name in it! Also another new item is called "The Crusher". The crusher is a physical item, you can probably tell of that because it says it in the name. The Crusher took another items spot. It also re places the item and deleted the old item. The reason why it got removed was because the item was really good and was very cheap. That made alot of physical powered gods really good. So all the mages were not as useful as they are now. But they were still good even with the item in the game. The reason why they were so good was because of their item. It is called "Tahuti's Rod". The item was the best item for mages and was the most expensive. It added over 100 magical power. The rod also gave magic penetration, the best thing to get. All of these items combined would make 1 super powerful god.
          Gods are the best part of Smite,Season 1, and of course, Season 2. There are many gods in the game Smite and some have been nerfed and some have been buffed. Nerfed meaning being weakened. And buffed as in being strengthened. One of my favorite gods to play as has changed over the past month or so of Smite Season 2. One of my favorite gods are, Kukulkan. He is the serpent of wind, or as some might say, the god of wind. The reason why Kukulkan is my favorite is because he can maneuver around the map very well. Also he does alot of damage from a distance and can survive alot of hits. His ultimate move is the most strongest move in game. It can do over 1000 damage! Although the ult takes alot of mana it deals damage. But to boost the damage you need to level up the ultimate. Or you can simply just buy items to make it stronger. But adding the items and leveling up the ultimate makes the ultimate really strong. And when the gods get hit by his ultimate they are knocked away from the area that they were hit at. Of course like all his other abilities, it has a certain radius to hit enemies in. They have to be near or in the radius to be able to affect the enemy. Kukulkan can die very easily, unless he is given the chance to run away. In all moments when Kukulkan is about to die, I have ran away and made it alive except for 1 time. The reason why i did not survive was because of another Kukulkan on the other team. I almost made it out alive but he used his ultimate on me. So he could easily kill me and get away with surviving. Most of the time when you get risky and try to go in for a kill you expect enemies to protect them. The people on my team were not there, because they had already died. All in all, Kukulkan is best in most moments but can be very bad in the other moments.
          In the game you have to level up. Leveling up gives you skill points as i mentioned earlier on. With these levels you get all your mana back. While you get your mana you gain some health. The health part does not fill up completely. During the time when you level up or almost you get gold. The gold you get is the based on how far in the game you are. Also it is based on the level you are leveling up to. During the process of leveling there are many ways to get levels. Getting items help you do more damage. With the items that are adding the damage it is increasing how much experience you get. Also there are camps inside of the jungle. These camps are called "Exp camps."They give you experience when you kill the 3 or 2 birds inside. There are 2 minions and 1 big bird. The birds are easy to destroy. The other camp has 2 big birds and no minions. The camp with the 2 big birds is the best one. The reason why is because the big birds give the most exp. Also its the best because they are the toughest. When you think about it, you would think the tougher things give more exp and gold. As well as giving exp and gold, the birds fight back and you have to get lucky and not die. Later in the game you wont use the exp camps as much as you would in the beginning of the game. The reason why is because as you level up it takes more exp. And the camps only give x amount of exp. But you could still kill the camps for the gold it gives off. It usually gives you around 30 gold to 60 gold. Another thing you get from camps that are not exp camps are different. Damage camps give you gold, damage buff, and exp. Speed gives the same thing but a speed buff. But Damage camps are harder because they are the most effective. There is also an attack speed camp that gives the same thing, but it increases your attack speed. The last camp there is, is a mana camp. The mana camp gives you a mana buff and gives the same ammount of gold and exp as the other camps besides damage. All camps give around 30 gold besides the damage camp. The damage camp gives you 50 gold because it is the hardest.
         Lets  talk about the fire giant and the gold fury. The gold fury gives you gold as it says in the name. It gives you 300 gold instead of the normal 30 gold that you get from the other camps. It also attacks you and does damage as well. The gold fury has less health then the fire giant. But the gold fury usually has more health then all the players in the game. The fire giant is the hardest camp in Smite. No matter what season he is always the hardest. He drops a buff that gives you all the buffs at the camps and increases you mana per second and health per second. These buffs are buffed also. For example, the damage camp might give you 30 physical damage and 30 magic damage. Well the fire giant might make it 50 damage physical and magical. Also the fire giant gives around 100 gold instead of the usual 30-50. And the gold fury is on the opposite side of the map. That means 1 team can be killing the fire giant, while the other is killing the gold fury. The teams wouldn't even notice, unless they run to the other one and saw it was already dead. You usually have to wait around 5 minutes for the fire giant to respawn. And 3 minutes for the gold fury to respawn. Also while your waiting it is best to use the fire giants buff and wait for it to run out. Also the gold fury is easier to kill but is a smaller target. The fire giant is tall and wider then the gold fury. That means it is easier to hit the fire giant than the gold fury. The tallness and the wideness makes the fight equal to the gold fury, but not the damage. Although the fire giant does more damage and has more health, his buff is much greater then the gold from the gold fury. I like to kill the gold fury when the rest of my team is killing the fire giant. The reason why I do that is because we get an advantage. It makes sure that the enemy team doesn't have the option to kill one of them. When i get attacked I tell my team and they come over and help me kill them. Also when we kill both of them we meet in the same lane and go for the experience camps. Then we go for the damage camps and then the others. You can have the fire giant buff and 1 other buff. That makes it so that you have a huge advantage over the enemy. While you have the buffs you would not want to go back to base. Unless you get the active "Teleport to gods". It teleports you to a god of your choice every 3 minutes. During the time you go back to base you are wasting to kill the enemies with your buffs that you have gotten. It also gives you an advantage if you buy an item that gives you a lot of damage, health , CDR (Cool Down Reduction), attack speed, movement speed, and mana. Also when you use these buffs the enemies will want to get rid of the buffs really bad. If they don't it makes it so that you can kill them easier. When you kill them it gives you more gold. The more gold you get the more stuff you get. The more stuff you get the more levels you get. The more levels you get the more damage you do. The more damage you do, leads you to winning the game. When you do alot of damage in the game the most likely you are to die. The reason why you are likely to die is because you have less defense. The less defense you have the easier to die. The less damage you do the less kills you get. The best option is to go with defense and damage. Then it means you do damage and can take hits. Or instead of damage you can go mana or health. When you choose the items you want you want to know what role you want to do. For example if you want to go middle lane, it is best if you choose damage and defense. If you choose to jungle you want damage and mana. When you go solo laning you want to choose defense and mana. When you go with someone on the same lane you want damage and mana. Or you could go all damage and nothing else. Sometimes you can go with cool down reduction. The cool down reduction is a good choice if your going to rush a lane. When you rush a lane it is good to keep in mind to always have a back up plan if your rush fails. When the rush fails you try to do as best as you can to survive. If you succeed the rush, you will be rewarded by the amount of gold you got when killing the minions and stuff.
          Lets talk about items that give you "Stacks". These stacks help you in the game. They can boost many things up like camps do. These stacks are based on the god kills you have and minion kills you have. Most of the items give you 5 stacks for a god kill and 1 for a minion kill. These stacks can be very helpful for any time of the game. Some items give you .5 mpsps (Mana per second per stack). That means every kill you get that is a god kill would give you 2.5 mana per second. A minion kill would give you .5 mps (Mana per second). They usually last all game and help alot. One of the items names is "Demonic Grip". Another item is called "BloodForge". Every time you get stacks on an item, it usually gets reset when you die. Some of the items that give stacks don't restart your stacks on death. When you lose stacks you have to re-get the stacks you lost. At least you get to get them again, and not get to at all. These resets can get very annoying and frustrating. It happens to me a lot of the time. Sometimes stacks can be on a timer and reset every time that timer ends. Not very many items have a timer equipped to them. Most items that have a timer is actually not an item. They are usually an ability that the god comes with. Most of the time the ability it is on is the passive. The passive is something that can help the god over time. For example, Kali sort of has a timer on her passive. Her passive searches for a god that is random in the beginning of the game and every time you kill a god another gets randomly chosen. If you die the god that last hit you is your target. The passive doesn't point them out, it gives you extra damage to that god. Once you kill the god that was the one that recently killed you, you get another random god that you get more damage on. Other gods have different passives, that leads us to our next topic.
          Every single god in the game has their own unique passive. For example Kukulkan has his own passive. His passive gives a certain amount of damage for a certain percent of mana. An example of his passive is, lets say you have 3000 mana, that mana will stay there but add 90 extra damage. Another gods passive is Zeus's. His passive creates bolts around an enemy for a normal attack. The bolts around the enemy do damage with his second ability. A max of 3 bolts can be around an enemy. Every 1 of those bolts do a certain amount of damage and add up as you get more bolts.